![]() ![]() If it is a single character on the sheet it needs a infront of the filename. If it is a full sheet (8 characters) nothing needs to be done. Forgive the idiot walkthrough but sometimes it is a very obvious step that is missed. If that doesn't work, can you show us a screenshot of your map immediately before the battle (after the NPC has moved) and another immediately after the battle (when it's showing the wrong sprite), as well as the character sheet that has the 'down' sprite on it. You are trying to import a custom sprite sheet into your game. ![]() I've discovered if you turn on the switch in a troop tab, when the battle finishes and you go back to the map, the correct tab is already active and there's no switching of sprites. If you turn on the switch after the battle has ended (as you're doing), then the map loads with the original sprite and has to switch to the fallen sprite. Sometimes when you switch from a page with a regular sprite to a page with a down sprite, the sprites go a bit funny and the wrong one is displayed. Try removing the Control Switch 99 from your event code, and adding it into the troops tab instead, so it runs right at the start of the battle. ![]()
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